IKinema’s self titled core animation and IK technology is established, well regarded, and ideal for the high end games typical of triple-A. But, with the increasing number of smaller studios taking a ...
Autodesk has outlined the latest 2015 updates for its suite of animation and Gameware tools. Character animation middleware HumanIK has been integrated with Unreal Engine 4, as well as getting ...
Rotterdam, Netherlands - October 27th, 2009 - MysticGD, a leader in real-time character animation middleware, today announced the release of its latest version of EMotion FX, the real-time character ...
25 March 2009 - Autodesk, Inc., (NASDAQ: ADSK) has announced new versions of its two runtime technologies for the game engine - Autodesk HumanIK 4 animation middleware and Autodesk Kynapse 6 ...
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