Microsoft dug its roots a little deeper into the music business Wednesday, as copy-protection company Macrovision agreed to license its Windows digital rights management technology for CDs. The ...
The growing buzz over copy-protected CDs may be causing some consumers to hear double. For several weeks, news that record companies have quietly been selling copy-protected compact discs in stores ...
A new HTML content protection proposal has met with criticism from developers at Google and Mozilla. A new HTML content protection proposal has met with criticism from developers at Google and Mozilla ...
When the first high-definition DVDs finally hit shelves this spring, a mad scramble may ensue--not for the discs themselves, but to figure out what computers and devices are actually able to play them ...
SlySoft was recently honoured by AACS-LA, being declared as public enemy number one in the ongoing battle for copyright protection. To prove them right and to take on the challenge, SlySoft has just ...
The music industry hopes to contol illegal file sharing by putting digital locks on music, but some consumers suffer unintended consequences when the technology for copy protection acts unpredictably.
In the 2020s we’re used to software being readily accessible, and often free, whether as-in-beer or as-in-speech. This situation is a surprisingly new one, and in an earlier era of consumer software ...
Can I begin with a few disclaimers? I believe that people who create things deserve to be rewarded for their efforts. Which means that I think that stealing entertainment and software is wrong.
Digital rights management sounds unobjectionable on paper: Consumers purchase certain rights to use creative works and are prevented from violating those rights. Who could balk at that except the ...
Mention counterfeit goods and most people will probably think of knock-off watches or pirated DVDs, but counterfeiting is a much wider problem. Everything from aircraft components to groceries are ...
Making a copy of a purchased game used to be as simple as copying a disk. As the game industry grew, so did fear of revenue loss which drove investment in countermeasures. These mainly consisted of ...