It has been called many things over the years – GDD, Design Bible, Game Overview Document. Regardless of title, they all describe one thing; the living design document for a video game. The GDD has ...
Ask most electronics developers what they do for a living and, most of the time, you’ll get an answer describing the kinds of products they develop. But the truth of the matter is much more mundane.
In 1998, the Discovery Institute (DI), a conservative intelligent-design think-tank based in Seattle, produced the now infamous 'Wedge' document. The document was meant only for members of the DI but ...
It’s pretty awesome to have a hardware design hero jump at the chance to work on a Hackaday conference badge. I am of course talking about Voja Antonic. Designing a hardware badge isn’t quite as ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
Rockstar has finally revealed the GTA trilogy, along with the release date of a standalone GTA Online. Coupled with that, a YouTube channel just recently uncovered a GTA 3 design document. YouTube ...
WipEout launched in the UK alongside the PS1 20 years ago this week - and for the first time one of its creators has published its design document. Nick Burcombe, who worked at UK developer Psygnosis ...
A design document needs to be a stable reference and outline all parts of the software and how they will work. The document should give a fairly complete description while maintaining a high-level ...
To begin any embedded system-level design, the developer needs a clear understanding of what the final software design must accomplish. The source of this information is the system requirements ...
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