It has been called many things over the years – GDD, Design Bible, Game Overview Document. Regardless of title, they all describe one thing; the living design document for a video game. The GDD has ...
I recently read James Sweatman from Jagex’s great article ‘Death of the game design document’ and this got me thinking about my experience of game design documents, and how I approach them. I agree ...
To begin any embedded system-level design, the developer needs a clear understanding of what the final software design must accomplish. The source of this information is the system requirements ...
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