Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been in ...
As the show floor opened yesterday to a dizzying flurry of game previews, the E3 conference program took a step back into the more conceptual. An afternoon session titled “Gaming’s New Look: The ...
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
STEM-OPT Visa Eligible: The STEM Optional Practical Training (OPT) program allows full-time, on-campus international students on an F-1 student visa to stay and work in the U.S. for up to three years ...
Game design is a lot of hard work, not just fun. The industry is projected to continue major growth. Credentials include certificate programs and associate, bachelor's and master's degrees. If you’re ...
Is a player's experience interlinked with that player's psychology? This is a vast but barely explored topic that Sensemitter’s analyst Bogdan Baranovskiy explores in this article, providing insights ...
In the gaming industry, Tower Rush demonstrates excellence as a title that delivers outstanding user experience. The game brings together multiple aspects of quality slot design into a cohesive ...
Not forgetting the current Steam design, Valve is preparing important changes to the interface that players see while playing. The classic Alt + Tab key will see relevant changes that will give more ...
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