移动3D图形新规范OpenGL ES 3.0发布的同时,Khronos Group组织也公布了桌面版OpenGL的最新版本4.3,也算是总给这个3D API二十岁生日的最好礼物。 1992年,OpenGL 1.0诞生,此后历经二十年发展,先后衍生了四个世代,功能日渐强大,普及范围也是越来越广。虽然它没有微软 ...
Khronos今天刚刚发布了OpenGL 4.2标准,NVIDIA就发布了一套驱动程序予以支持,去年OpenGL 4.1发布的时候NVIDIA也是第一时间发布驱动,如此一来NVIDIA准备放弃支持OpenGL的谣言就不攻自破了。闲言少叙,下面简要介绍下今天发布的驱动,很多用户已经等的迫不及待了。
OpenGL ES 3.0向后兼容ES 2.0,它让开发人员在支持硬件规格的要求上更加容易,同时该标准也为移动设备带来了更多桌面版OpenGL 3.3和4.x标准的功能。 其中最重要的就是新的纹理算法带来了更好的纹理压缩表现(包括 ...
March 11, 2010 – San Francisco, GDC 2010 – The Khronos™ Group today announced the release of the OpenGL® 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API ...
The Khronos Group today announced the immediate release of the OpenGL 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
VANCOUVER, British Columbia--(BUSINESS WIRE)--The Khronos™ Group today announced the immediate release of the OpenGL ® 4.2 specification, bringing the very latest graphics functionality to the most ...