The new Mac Pro features a potential breakthrough in Mac OS X OpenGL performance that could dramatically enhance the speed of 3-D graphics—provided developers tap into it. Now the questions are: will ...
Arstechnica and InsideMacGames write about some OpenGL optimizations which were privately announced at WWDC two weeks ago. According to the articles, the new Mac Pro already incorporates the new multi ...
IT之家 3 月 7 日消息,Asahi 团队于近日推出了 AGX Mesa 驱动程序,为运行 Apple Silicon 芯片的 Mac 设备初步提供 OpenGL 驱动程序支持。该驱动程序已合并到 Mesa 23.1 中,用于支持 compute shaders / kernels。 IT之家从报道中获悉,开发人员 Alyssa Rosenzweig 于上周末将对计算内核 ...
Apple's move to cut OpenGL after macOS 10.14 Mojave and pushing for the use of its own Metal graphics technology has come under fire from developers, expressing concerns it will impact cross-platform ...
Apple held its annual WWDC event in San Jose today, and there was plenty of exciting news: macOS 10.14 Mojave, iOS 12, watchOS 5, tvOS 12, and more were announced. But while the latest macOS update ...
According to ThinkSecret, Apple is at work overhauling QuickTime and OpenGL components in Mac OS X in order to improve video and 3D performance. The site's sources reportedly claim that Apple is ...
Mac users looking for the best gaming performance from their Apple hardware will be excited to hear about the latest OpenGL drivers meeting industry standards. What will come as a bigger shock is that ...
The next update to Apple's Snow Leopard operating system will pick up where Mac OS X 10.6.3 left off by tackling compatibility issues with OpenGL-based applications and bandaging glitches with first- ...
I got the urge to install D2 on my mac today (I had it on my PC, but never on my mac). Software mode seems to run fine, but openGL mode is almost unplayable, and extremely choppy. I've got a 700mhz G4 ...
-- Source games require 10.5.8 or 10.6.3 or higher, and are not supported on the X3100 or 900-series Intel chipsets (the integrated graphics chipsets in older ...
Could it have been a Mac-only problem in the past? Hence Maya tweaked the Mac version slightly. Or maybe it was a Maya problem and the switch got turned off in the MS ...