Just four and a half months after releasing the OpenGL 4 specification, the Khronos Group has released the final version of the OpenGL 4.1 specification. OpenGL 4.0 brought feature parity with ...
Graphical Processing Units (GPUs) are particularly problematiccomponents in embedded systems, especially when used for safetycritical systems where design ...
Most of the focus at Nvidia's Games Developers Conference (GDC) event has been focused on DirectX, but a rare three-way presentation between Nvidia, Intel, and AMD has emphasized that Microsoft's API ...
Valve has released its 'ToGL' Direct3D to OpenGL translation layer software. Previously used in its DOTA2 game, it is thought that Valve's move will make it easy for other developers to port games ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
The Khronos Group has taken the to the stage at this year's SIGGRAPH conference to announce the launch of the OpenGL 4.1 specification, which the group hopes can give DirectX 11 a run for its money.
It is a free benchmarking software for Windows XP / Vista that allows you to perform OpenGL benchmarks and GPU stress tests (recording stability and temperature changes during overclocking). This ...
How about that for a headline? News from SGI late last week that SGI is making changes to the terms under which it is releasing some of its graphics IP: As software developers the world over prepare ...
In order to run the new macOS Mojave, Macs must have graphics hardware capable of supporting Metal, Apple's modern low-level, low-overhead software that provides access to graphics processing.
id Software co-founder John Carmack built his popular game engines around the cross-platform OpenGL API. It therefore may be a surprise to learn that he considers Microsoft's DirectX to be a superior ...