What's the difference between software and shelfware? Often, it's the user interface and user experience (UI/UX) associated with the solution. Do people dread a particular UI/UX, or do they find it a ...
In the 1980s and '90s golden age of point-and-click adventure classics, we were blessed with what has since developed into decades of self-referential comedy, iconic puzzle set-ups, and satisfying ...
Point-and-click games come in all shapes and sizes. Some fall into the mystery category, for example, placing players in the shoes of a grizzled detective, while others are light and whimsical, with ...
Has qualifications in English and hopes to complete a degree in the sector one day. Wrote as a volunteer contributor at the online outlet Xbox Nerds. With almost 20 years of experience playing video ...
Few genres were as instrumental in legitimizing the art form of games as the point-and-click adventures were. From its inception, the genre established itself with personable, witty writing, inventive ...
When Sony’s original PlayStation console launched on these shores nearly 30 years ago now, somewhat predictably I, like many others, found myself enraptured by the likes of Ridge Racer, Tekken and ...
With the narrative snap of a LucasArts game, the foreboding mood of the Black Mirror trilogy, and the complex pixel art of last year’s Arco (a personal GOTY), the new point-and-click game The Drifter ...