Some of the most basic questions surrounding AR/VR tech aren’t entirely solved yet, like making text input a fast, comfortable, and familiar experience. Facebook’s Reality Labs (FRL) today revealed ...
There’s no comprehensive app out there yet for learning sign language in VR, however a student at the computer science department of the Bern University of Applied Science is using Oculus Quest’s ...
Even though we had an inkling Oculus was working on hand tracking, it was still a huge surprise to see just how it would be implementing the feature. It'll be coming to the Oculus Quest next year — ...
Starting this week, the Oculus Quest VR headset becomes even more tantalizing by adding a feature we’ve never seen ship as a built-in option in a VR system: hand tracking. VR users will be able to put ...
No one knows the magic of hands like Leap Motion. And that’s why the San Francisco company is introducing a new hand-tracking system so that you can use your mitts in the new virtual worlds that are ...
The team of developers at Pimax has taken to Reddit this week to announce that they have started shipping out the highly anticipated hand and eye tracking modules to backers. These long-awaited ...
For years I've had an idea for an Elder Scrolls type of game, where your mage/sorceror/magic user casts spells via a type of sign language, similar to how Doctor Strange does in the MCU. But doing so ...
Posts from this topic will be added to your daily email digest and your homepage feed. Meta is testing new Quest hand-tracking features that let you directly touch virtual objects in VR. They’re cool ...
Just when it seemed like PC support was Sony’s final word on the PlayStation VR2, the company is showing off hand tracking for the virtual reality headset. As spotted by UploadVR, Sony has been ...
Facebook said this summer that Oculus Quest would be the end of first-generation VR. That appears to be the case, as Facebook is bringing hand tracking to Oculus Quest in 2020. Facebook says hand ...
Posts from this topic will be added to your daily email digest and your homepage feed. is an editor covering deals and gaming hardware. He joined in 2018, and after a two-year stint at Polygon, he ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
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