An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
Abstract: It is nontrivial to achieve practical predefined-time (PPT) control for uncertain nonlinear systems (UNSs) in strict-feedback form. The main technical difficulty is that there is no relevant ...
Abstract: In this article, we introduce the notion of safe predefined-time stability and address an optimal safe predefined-time stabilization problem. In particular, safe predefined-time stability ...